Fallout 3 Modding
Well, I think it’s time for me to pull the plug on this project. At least on my own behalf. I think I should take a moment to look back and write something down about this project. Game developers usually write up post mortems for their games so I think I’ll take a shot on that even though our project was a mod (but large enough to be a expansion itself).
OK, here is the deal. The deadline for Project Valhalla alpha is getting more near every day. I am fairly confident PV will ready for alpha testing then, since we only have 2 quests that need to be scripted left before it.
After alpha of PV, I will take some time to look at the Motorcycle mod I made earlier. Since I will have limited time to work on it, I would like to hear your opinnionÂ about what you consider to be the most important features to implement. Here is the poll:
You can choose upto 2 features that you would like to see in the upcoming version. If I missed a feature that you would like to add to the poll, please drop me a comment here at my blog, so I can add it (I’ll only add the features from the comments on the blog, since it is much easier for me to keep track of them there).
I said I’d make it and now I’ve made it. Here’s the pics:
The mod can be downloaded from Fallout3Nexus.
And if computer games are not you’re cup of tea, you can buy the real deal from here!
Pretty sweet huh?
I really need to get a better movie editing tool than Windows Movie Maker : P
Well,Â I am not really building cars since I just used the model found at Tranquility Lane. But I spent a full day’s work on making the skeleton for the car, rigging the pieces to that skeleton and then another day trying to get it to work in game. It was a nice learning experience. I must write some ideas down before I forget em, hence I am writing this post. Please read on if you’re interested.