Veli’s Portfolio and Personal Blog
My Projects
“Pay what you want” for Forklift Hazard in June 2010!
May 31st

Well, sort of a “pay what you want”. Since I AppStore doesn’t have a such feature, I needed to fiddle around with the prices a bit.
For June 2010, the price of Forklift Hazard at Apple’s AppStore will change daily:

After that, the price drops back to free and the whole thing starts again.
If you want to get the game for free, get it on a Monday. If you want to support the maker of the game, buy it on a later weekday.
Here’s the link to Appstore:
Thanks in advance!
PS. If the price on the app store is not what’s listed in the table above, just wait a bit. Sometimes the AppStore doesn’t know the day has changed yet or it just hasn’t had time to update.
PSS. Feel feel to post this to your twitter, facebook or otherwise share it with your friends and family
Forklift Hazard for iPhone is out!
Dec 2nd
New and improved version of Forklift Hazard hit the App Store today. The iPhone version has many new features and improvements
- New and improved forklift!
- Awesome tilt controls for the camera
- Remade scores system (instead of competing against each other with milliseconds, you know how well you compare against other players world wide).
- New levels
And of course all the goodies of the earlier version (realtime physics, great gameplay and the Mole). Here is some pictures of the new version:
Project Valhalla Postmortem Part 1
Nov 25th
Well, I think it’s time for me to pull the plug on this project. At least on my own behalf. I think I should take a moment to look back and write something down about this project. Game developers usually write up post mortems for their games so I think I’ll take a shot on that even though our project was a mod (but large enough to be a expansion itself).
More >
AoCFinland.net – Finnish Age of Conan community
Oct 25th
Back in 2007 I got bored with World of Warcraft and started looking for something new to play. I found out about this nice looking and brutal MMO called Age of Conan made by the Norwegian company Funcom. The game hadn’t come out yet but it was looking very very promising. I decided to quit WoW and commit the spare time that I then had to create a Finnish community around the game.
Yup. That was the logo of the site. I really enjoyed working on it and the site grew everyday with about 10 new users. The community site included news, wiki, forum and later even an e-commerce sections. Forums, of course, where the most lively part of the site.
Hosting and creating the site allowed me to update my HTML, PHP and graphical design skills. I gained so much knowledge about these technologies that I was actually able to get a job at the company that was running the servers for the site. Even while working I continued to also work on the community site. During that time the site went through numerous revisions and improvements.
E-commerce
About 6 months before the launch of AoC there were some demands from the community for an bulk order of the game for cheaper price. I asked around for discounts from retailers but they all were pretty hesitant to sell the games any cheaper. Some even gave me offers that didn’t undercut the cheapest pre-order prices at that time. That felt quite ridiculous.
I did some research on the subject and called some companies that import the game to Finland. Their prices were a lot more reasonable but they only sold the games to other companies. I did some more research, ran couple of polls on the site and then decided to start my own company for this purpose.
The company’s name became Veepeli Multimedia. I threw together an e-commerce site to sell the games online (seen on the picture). I think it worked out quite well actually. I still remember the day prior to the launch when my living room was so full of the Collector’s Editions that it made moving around really difficult. Nevertheless, I got the all packed and posted on time. Didn’t even get any complaints
After the success with AoC I tried to sell some other games on the webshop as well. That didn’t work out so well, since I didn’t have a community for those specific games backing me up. Also, AoC as a MMO kinda flopped so there wasn’t much of a market for it’s gamecards.
In 2009 I decided to pull the plug on the site. There wasn’t really any visitors on the site except for the loyal search engine bots
It was kinda sad to quit it, but I needed to move onto other projects of mine. Nevertheless I think the project was a great success considering how much experience I gained while working on it.










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