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	<title>Veli.ws &#187; Project Valhalla</title>
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		<title>Project Valhalla Postmortem Part 1</title>
		<link>http://veli.ws/2009/11/project-valhalla-postmortem-part-1/</link>
		<comments>http://veli.ws/2009/11/project-valhalla-postmortem-part-1/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 16:20:49 +0000</pubDate>
		<dc:creator>Veli</dc:creator>
				<category><![CDATA[Fallout 3 Modding]]></category>
		<category><![CDATA[My Projects]]></category>
		<category><![CDATA[Project Valhalla]]></category>

		<guid isPermaLink="false">http://veli.ws/?p=267</guid>
		<description><![CDATA[Well, I think it&#8217;s time for me to pull the plug on this project. At least on my own behalf. I think I should take a moment to look back and write something down about this project. Game developers usually write up post mortems for their games so I think I&#8217;ll take a shot on]]></description>
			<content:encoded><![CDATA[<div id="attachment_276" class="wp-caption alignnone" style="width: 624px"><a href="http://veli.ws/wp-content/uploads/2009/11/6078-4-1241281944.jpg"><img class="size-large wp-image-276 " title="6078-4-1241281944" src="http://veli.ws/wp-content/uploads/2009/11/6078-4-1241281944-1024x640.jpg" alt="Sunsetting in Valhalla Expedition base camp" width="614" height="384" /></a><p class="wp-caption-text">Sun setting in Valhalla Expedition base camp</p></div>
<p>Well, I think it&#8217;s time for me to pull the plug on this project. At least on my own behalf. I think I should take a moment to look back and write something down about this project. Game developers usually write up post mortems for their games so I think I&#8217;ll take a shot on that even though our project was a mod (but large enough to be a expansion itself).</p>
<h3><span id="more-267"></span>Starting out</h3>
<p>I started modding out of sheer boredom. I had some plans on various mods for various games (like making a mod for <a href="http://www.thewitcher.com/">The Witcher</a> based on the <a href="http://www.youtube.com/watch?v=si8IqpZc8Fo">Finnish horror movie Sauna</a>). Fallout 3 won as a platform mainly because of the nostalgia it gave me and because it was still quite fresh (I started planning the mod even before the game came out).</p>
<p>The aim of the mod was to add Europeans, mainly northerners, to the Fallout lore. I created the basic structure of the plot, wrote it down and posted it on some forums with some basic ToDo lists in hopes to form a team. That didn&#8217;t work out too well since most of the topics just turned into flame wars about how I was contaminating the fallout lore with filthy European influences <img src='http://veli.ws/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Also, generally people are not too interested in helping out someone with just an idea. They want to know that you could pull off the project by yourself if necessary. People want to be sure that there is something in it for them before they&#8217;ll sacrifice their time to help you.  <strong>That taught me very well that ideas aren&#8217;t worth anything unless you can implement them.</strong> That&#8217;s the main thing I want to say to all starting out modders and game makers. No one will finish your project for you, so don&#8217;t go looking for a team unless you are ready to do all the heavy lifting yourself.</p>
<h3><!--more-->Another attempt</h3>
<p>After failing early on to gather a team, I tried a different strategy. The aim of this strategy was still to find a team to help me with the project but my method was quite different. I decided that the best way to attract attention to the project would be to prove others (and myself also) that I could pull it off. Fallout modding that time was still quite premature (the GECK wasn&#8217;t even released yet) and the community was craving for new weapons to the game. So, armed with a copy of Blender and Fallout Mod Manager (basically a hex editor at the time) I started making my own weapon mod, the <strong>Valhalla Rifle.</strong></p>
<div id="attachment_290" class="wp-caption alignleft" style="width: 310px"><a href="http://veli.ws/wp-content/uploads/2009/11/439-4-1226773020.jpg"><img class="size-medium wp-image-290" title="439-4-1226773020" src="http://veli.ws/wp-content/uploads/2009/11/439-4-1226773020-300x168.jpg" alt="Render of the Valhalla Rifle" width="300" height="168" /></a><p class="wp-caption-text">Render of the Valhalla Rifle</p></div>
<div id="attachment_287" class="wp-caption alignleft" style="width: 310px"><a href="http://veli.ws/wp-content/uploads/2009/11/439-1-1227123364.jpg"><img class="size-medium wp-image-287  " title="439-1-1227123364" src="http://veli.ws/wp-content/uploads/2009/11/439-1-1227123364-300x187.jpg" alt="Rifle in game" width="300" height="168" /></a><p class="wp-caption-text">Rifle in game</p></div>
<p>The rifle is inspired by the Finnish SAKO TRG sniper rifle, but not a direct clone. This mod was one of the first unique weapon mods in FO3 and it became quite popular (you can spot it in many Fallout 3 related youtube videos for example and almost all fan-made weapon packs for the game). One of the videos I made about this rifle was actually featured on YouTube&#8217;s .</p>
<p>Through the rifle&#8217;s popularity I started recruiting people for my larger mod project. I managed to get quite a crowd together but in the end only a few were really interested in doing some actual work on the mod. There were however a few people who were genuinely interested in the project from the start. This group later became the coreteam of the mod:</p>
<ul>
<li>Istvan, pretty much wrote all of the dialogues in the mod and helped me to fill in the spots with the background story</li>
<li>Illyism, crazy scriptkiddie <img src='http://veli.ws/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </li>
<li>KrazyKommy, GECK editing and QA .</li>
<li>Erki, our star voice actor</li>
</ul>
<p>We also had numerous of other contributors and if you&#8217;re interested you can check the full list <a href="http://project-valhalla.org/Credits" target="_blank">here</a>.</p>
<p>In the next part I will write about the planning process and early phases of development. <strong>To be continued</strong>&#8230;</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Slowmo Modding</title>
		<link>http://veli.ws/2009/01/slowmo-modding/</link>
		<comments>http://veli.ws/2009/01/slowmo-modding/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 18:38:49 +0000</pubDate>
		<dc:creator>Veli</dc:creator>
				<category><![CDATA[Fallout 3 Modding]]></category>
		<category><![CDATA[Activity]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[IRC]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[Project Valhalla]]></category>

		<guid isPermaLink="false">http://veli.ws/?p=17</guid>
		<description><![CDATA[I must say that the modding scene for Fallout 3 has slowed down dramatically. Or atleast I think so. I frequently idle on the channel #Fallout3Modding @ Quakenet. Couple months ago the discussion there was pretty vibrant. Everyone was asking &#8220;How I do this with the hex editor&#8221; or saying &#8220;Wow, I just got my]]></description>
			<content:encoded><![CDATA[<p>I must say that the modding scene for Fallout 3 has slowed down dramatically. Or atleast I think so.</p>
<p>I frequently idle on the channel #Fallout3Modding @ Quakenet. Couple months ago the discussion there was pretty vibrant. Everyone was asking &#8220;How I do this with the hex editor&#8221; or saying &#8220;Wow, I just got my first weapon to work ingame&#8221;. Everyone pretty much knew what the other people there were working on and helped each other out when they could. Nowadays I can pretty much fit the 24 hours worth of discussion on a single window. And most of the time that discussion is about something completely different than the channel name suggests.</p>
<p>Perhaps the discussion has just moved on to forums and wikis. But then again, I tend to read those daily aswell and there rarely is much that I&#8217;d really consider new or ground breaking. Some flamewars, some bumps on project topics and someone complaining about or looking for another nude mod. Forums also tend to turn more and more hostile as the time passes.</p>
<p>Are we already past the peak of Fallout 3 modding? I think its kinda sad if we are. Luckily there is not too many intereting games coming out on Q1, so I think that Fallout 3 modding might still have a chance with the upcoming DLC and all.</p>
<p>But enough rambling for now. Need to continue work on <a href="http://www.project-valhalla.org/" target="_blank">Project Valhalla</a>. Perhaps it will spark a new life to the scene once complete.</p>
]]></content:encoded>
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		<title>Valhalla Rifle</title>
		<link>http://veli.ws/2008/12/valhalla-rifle/</link>
		<comments>http://veli.ws/2008/12/valhalla-rifle/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 17:17:43 +0000</pubDate>
		<dc:creator>Veli</dc:creator>
				<category><![CDATA[3D Artwork]]></category>
		<category><![CDATA[Fallout 3 Modding]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[Project Valhalla]]></category>

		<guid isPermaLink="false">http://veli.ws/?p=301</guid>
		<description><![CDATA[Valhalla Rifle Available as a mod at Fallout3 Nexus.]]></description>
			<content:encoded><![CDATA[<p>Valhalla Rifle</p>
<p>Available as a <a href="http://www.fallout3nexus.com/downloads/file.php?id=439">mod at Fallout3 Nexus</a>.</p>
<div id="attachment_290" class="wp-caption alignleft" style="width: 310px"><a href="http://veli.ws/wp-content/uploads/2009/11/439-4-1226773020.jpg"><img class="size-medium wp-image-290" title="439-4-1226773020" src="http://veli.ws/wp-content/uploads/2009/11/439-4-1226773020-300x168.jpg" alt="Render of the Valhalla Rifle" width="300" height="168" /></a><p class="wp-caption-text">Render</p></div>
<div id="attachment_289" class="wp-caption alignleft" style="width: 280px"><a href="http://veli.ws/wp-content/uploads/2009/11/439-2-1227123364.jpg"><img class="size-medium wp-image-289 " title="439-2-1227123364" src="http://veli.ws/wp-content/uploads/2009/11/439-2-1227123364-300x187.jpg" alt="Closeup. This is why I dont do textures :P" width="270" height="168" /></a><p class="wp-caption-text">Closeup</p></div>
<div id="attachment_288" class="wp-caption alignleft" style="width: 149px"><a href="http://veli.ws/wp-content/uploads/2009/11/439-1-1227284536.jpg"><img class="size-medium wp-image-288 " title="439-1-1227284536" src="http://veli.ws/wp-content/uploads/2009/11/439-1-1227284536-154x300.jpg" alt="Fanmade texture. Huge improvement!" width="139" height="270" /></a><p class="wp-caption-text">Fanmade texture. Huge improvement!</p></div>
<div id="attachment_287" class="wp-caption alignleft" style="width: 464px"><a href="http://veli.ws/wp-content/uploads/2009/11/439-1-1227123364.jpg"><img class="size-full wp-image-287  " title="439-1-1227123364" src="http://veli.ws/wp-content/uploads/2009/11/439-1-1227123364.jpg" alt="Rifle in game" width="454" height="284" /></a><p class="wp-caption-text">Rifle in game</p></div>
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