Veli's Portfolio and Personal Blog
Posts tagged Vehicles
Poll about the motorcycle mod
Feb 24th
OK, here is the deal. The deadline for Project Valhalla alpha is getting more near every day. I am fairly confident PV will ready for alpha testing then, since we only have 2 quests that need to be scripted left before it.
After alpha of PV, I will take some time to look at the Motorcycle mod I made earlier. Since I will have limited time to work on it, I would like to hear your opinnion about what you consider to be the most important features to implement. Here is the poll:
You can choose upto 2 features that you would like to see in the upcoming version. If I missed a feature that you would like to add to the poll, please drop me a comment here at my blog, so I can add it (I’ll only add the features from the comments on the blog, since it is much easier for me to keep track of them there).
Building cars for Fallout
Feb 12th
I really need to get a better movie editing tool than Windows Movie Maker : P
Well, I am not really building cars since I just used the model found at Tranquility Lane. But I spent a full day’s work on making the skeleton for the car, rigging the pieces to that skeleton and then another day trying to get it to work in game. It was a nice learning experience. I must write some ideas down before I forget em, hence I am writing this post. Please read on if you’re interested.
Drivable Motorcycles BETA for Fallout 3
Jan 22nd
I wanted to test out a theory that had been brewing in my head for some time now. Here is the result:
As you can see from the video, its quite buggy at the moment. But its atleast a start to introduce vehicles to Fallout 3. Hopefully someone else will pick up from and start improving it. I don’t have time to work on it further, since I am pretty tied up in making Project Valhalla.
Nevertheless, I had some ideas and theories on how to improve this further. I have been posting those theories around forums, but sadly people seem to skip those posts. Oh well.. it’s their loss ; )

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