Posts tagged Vehicles
OK, here is the deal. The deadline for Project Valhalla alpha is getting more near every day. I am fairly confident PV will ready for alpha testing then, since we only have 2 quests that need to be scripted left before it.
After alpha of PV, I will take some time to look at the Motorcycle mod I made earlier. Since I will have limited time to work on it, I would like to hear your opinnionÂ about what you consider to be the most important features to implement. Here is the poll:
You can choose upto 2 features that you would like to see in the upcoming version. If I missed a feature that you would like to add to the poll, please drop me a comment here at my blog, so I can add it (I’ll only add the features from the comments on the blog, since it is much easier for me to keep track of them there).
I really need to get a better movie editing tool than Windows Movie Maker : P
Well,Â I am not really building cars since I just used the model found at Tranquility Lane. But I spent a full day’s work on making the skeleton for the car, rigging the pieces to that skeleton and then another day trying to get it to work in game. It was a nice learning experience. I must write some ideas down before I forget em, hence I am writing this post. Please read on if you’re interested.
I wanted to test out a theory that had been brewing in my head for some time now.Â Here is the result:
As you can see from the video, its quite buggy at the moment. But its atleast a start to introduce vehicles to Fallout 3. Hopefully someone else will pick up from and start improving it. I don’t have time to work on it further, since I am pretty tied up in making Project Valhalla.
Nevertheless, I had some ideas and theories on how to improve this further. I have been posting those theories around forums, but sadly people seem to skip those posts. Oh well.. it’s their loss ; )